Knights are specialists at fighting. They excel at the use of weapons, particularly
the sword and spear, and can wear any armor. While they cannot learn to cast magic spells
of any sort, they can learn a wide variety of other martial and adventuring skills.
Sorcerer:
Sorcerers are specialists in the use of the elemental magics of Earth, Air, Fire, and
Water, which gives them a good range of powerful offensive capabilities. Since they are
little concerned with military pursuits, they tend to be less durable than other
characters, and can only fight with staves, daggers and bows, and can only wear leather
armor.
Thief:
Thieves excel at stealing, detecting and disarming traps, and other underworld skills.
While they are not specialists at combat, they can hold their own in a fight, and are able
to use a wide range of weapons and armor. As they become more experienced, they can learn
the rudiments of elemental magic spell casting.
Monk:
Monks train themselves in the arts of unarmed combat and self-development. They can
deliver powerful blows with their fists and can dodge attacks with great success. At
higher levels of advancement, monks can learn the fundamentals of Mind, Spirit and Body
magic.
Paladin:
Paladins are warriors in the service of a holy order. Their skills combine those of
fighters and holy men. They can use all weapons and armor, and can also cast the spells of
Mind, Spirit and Body magic. At the highest levels, they can also dabble in Light and Dark
magic.
Archer:
Archers specialize in the use of ranged weaponsbows and crossbows. While they
can use other hand-to-hand weapons, they are best with the two-handed spear, which is good
because they cant carry a shield. Nor can they use armor heavier than chain mail.
They can use Elemental magic, and at higher experience levels, Dark and Light magic.
Ranger:
Rangers are individualistic woodsmen, and jacks-of-all-trades. They can use any weapon
except the mace, can wear any armor save plate, and can learn all magic except for Light
and Dark. Beyond that, they can learn all other skills.
Druid:
Druids are priests of naturalistic orders who concentrate on the learning of magic.
They can cast all magic types except for Light and Dark spells. Like sorcerers, they tend
to be a bit fragile, and can use only a few weapons, though, unlike sorcerers, they can
use shields and maces.
Cleric:
Clerics specialize in the learning of magic of the selfMind, Spirit and Body.
They do possess martial abilities, but may only wield staves, bows, and maces. They can
wear leather or chain armor, and can carry a shield.
Promotions of Characters
Following are the promotional steps of the 9 character classes: