Might:
Might is a measure of how physically powerful a character is-how strong they are. A
character with a high Might attribute will do more damage in combat.
Intellect:
How smart a character is-how able they are at problem solving and understanding abstract
concepts-is measured by their Intellect. Characters of classes that use elemental magic
get more spell points if they have high Intellect ratings. Sorcerers, archers, rangers,
thieves, and druids use elemental magic.
Personality:
Personality measures a characters personal will and level of charm. Clerics,
paladins, rangers, monks, and druids-those character classes that use magic of the self -
get a spell point bonus if they have high Personality scores.
Endurance:
Endurance is a measure of how physically tough a character is. Characters with high
Endurance get a hit point bonus.
Accuracy:
The Accuracy attribute reflects a characters hand/eye coordination. A high accuracy
rating gives a character a better chance to hit with hand-to-hand and ranged weapons.
Speed:
Speed is a measure of how quick a character is. Faster characters are able to perform more
actions in a given amount of time and recover more rapidly from actions they perform.
Luck:
Luck has a subtle effect on many actions that characters perform. Its most visible effects
are that characters with high Luck attributes have better resistance to magical attacks
and take less damage from triggered traps.
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