Hi, LordNick.
LordNick hat geschrieben:Are you referring to the ability increases from the guilds as equipment where it usually means weapons, armour, items or other objects.
What I am nagging about is actually armour and other protective items. You need not concern yourself with invulnerability being low if the opponent simply cannot scratch you.
LordNick hat geschrieben:I see that playing the starflute seems to have a cost of about 8 to stamina. Thats not a concern since I got the improve spell I play the starflute first then I do all the improve spells.
Sound tactic. Pity that in the one game I had a monk with me I fumbled the starflute. Maybe I try this one out if I do another one.
LordNick hat geschrieben:The starflute did make rushing into the grottos at a lower level pretty comftarble , and allowed the spending of all the allowances on antimagic. The only issue I had in the grottos in my other game there I killed enough myrmidons and mercenaries by the time I got to the last level, so I was in for a nasty suprise this time. Then I remembered what the gnome had said and I remembered how they had dissapeared in the previous game and I connected the two.
Again, interesting tactic. I usually prefer to walk in the grottos seeing that nothing except the stoning or critical attacks are any danger, and those encounters I do with invulnerability sphere and timestop. Thus I had the same nasty surprise in level 7. Since then I also rely on pimping antimagic quite early. Relying on high invulnerability has its limits, though. As you see in the Agysium, constant damage can bring you down too, so maximum protection is in order. My chars can avoid that by being properly outfitted, and I do not hesitate to use maximum spellpower. Master:Insanity followed by Archmage:Evil Hammer (I think those are the English names) wipes out everyting. Everywhere.
Trying to grope some of the nasties might work if you inflict them with something - insanity, poison, disease, whatever. Then even the Medustaff will be useful again.
I think I see one problem you might have. It sounds like you have only one char having Master spells - Marina, and she is usually quite short of magic points. I have entered the Agysium at a similar level as you have (between 50 and 60) but had at least two fully educated Master casters sharing the workload.
Nevertheless you seem to be quite successful in the Agysium. Learn about your foes and do not hesitate to use heavy magic. Some of the critters are impossible to kill by physical force, but a Banshee:Hammer (should be available to at least three of your chars) puts them out immediately. Against the spellcasing variety the top level Valkyrie spell works quite nicely (as for Bog Ingrols) but is quite mana-heavy, so I keep this for bigger groups, not single Armans. Oh, and remember to keep that shielding wall (Enchanter spell) up, it helps a lot, even in the castle crypt.
Best of luck!
Sir Charles