Hi,
anbei ein Auszug aus den VN Boards, gepostet von einem Mitarbeiter Sirtech´s:
To become eligible to learn new higher level spells for your class, you
have to meet 2 requirements: 1) minimum level in *THAT* class (not over-
all), and 2) minimum skill, for *THAT* spell's spellbook & realm.
1) Minimum Level requirement:
Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop
Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie
Spell Level .... Min. Class Level
................. PURE .. HYBRID
1 ................ 1 ....... 5
2 ................ 3 ....... 7
3 ................ 5 ....... 9
4 ................ 8 ...... 12
5 ............... 11 ...... 15
6 ............... 14 ...... 18
7 ............... 18 ...... 22
2) Minimum Skill Requirement To calculate your effective skill level for
a given spell:
* Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class-changed characters, since many spells appear in multiple books.
* Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from items [or profession bonuses].
Spell Lvl ..... Min. Effective Skill Lvl
1 .................. 0
2 .................. 15
3 .................. 30
4 .................. 45
5 .................. 60
6 .................. 75
7 .................. 90
It's not as complicated as it sounds. Example: A mage, a pure caster, must
be level 5 AND have an effective skill of 30 to learn Fireball, a third
level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set.
He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill
(10% rule).
Ich denke, damit solltest Du klarkommen. Du kannst ja genau sehen, ob dein Ninja die Vorausetzungen erfüllt oder nicht. In dem beschriebenen Fall jedenfalls nicht )
Grüsschen Numi
