Sounds solid up to now.nasir hat geschrieben:Now im cruising in Mernoc and hunting for monsters. I just spent all day and night in Mernoc.
My active party :
Winwood 59 lvl
Mandrag 55 lvl Archmage spel tree
Toronar 52 lvl Archmage spell tree, not far to Master tree
Giant Paladin Warrior 57 lvl
Marina 52 lvl Master spell tree
Don' care about the Fairy spells, they are only important against insanity. Master spell includes that, so go for Master. Get your witch to Master at least spell 9. Purgatory is overrated.nasir hat geschrieben:Witch 50 lvl not far to Master spell tree, but have also Fairy spell tree so she can revive dead like Marina do so have two chars with revive spell. This is very comfortable for me.
Wrong. Your Banshee is the next candidate for Master. If you give her kills (Mindcrack - have Mandrac cast Poison or something similar or Marina Mindwarp or whatever - I'm not really familiar with the English spellnames - and have your Banshee finish it, you will advance her quickly in Alarian. My Banshee Chamina was one of my top assets throughout of the game).nasir hat geschrieben:Banshee 47 lvl, she has nothing important and she is my weakest member in my party and will be replaced by Bergerac.
Your poor girl has a race that gains only slowly if not active. Train her! If neccessary, go down to the hall of frogs and wipe out several sets by mindwarping them. Mernoc is good for levelling, but you forget about Alarian!nasir hat geschrieben:Most funny thing is that my sleeping beauties spare party who only sleeping leveling faster that this Banshee. Banse ofc is not very active during combats but sometimes she kills some monsters, unlike sleeping beauties who didnt kill any monster and they only sleeping.
When I recruited these girls they had lower level than Bansee, now they got 50 lev and Banshee only 47
Wrong tactic. Evil hammer is powerful but does not guarantee kills. Perfect tactic: Mindwarp (or so, Master spell, Marina should have it) followed by Evil Hammer (does your banshee have it? If so, perfect!) and nothing is alive anymore. Works everywhere, even in the deepest of the castle crypt!nasir hat geschrieben:When im in Mernoc monsters still have first turn so i have to survive first strike. I use block spell by Enchanter spell, but sometimes they can still kill soem ppl in my party. Then i use Evil hammer by Archmage spell , or can try another way i found. First Marina cast dearmor (Master spell) and all monsters are so fragile that i can finish them all by simple banshe spell Mindcrack.
Do not get blinded py potential damage. Yes, Purgatory has superior damage ratings, but it might miss. Combine your spells. First some nasty hindering like Mindwarp or poisoning, then something critical. That's why I'm asking for a second Master in your team - the Master spell is perfect for this!nasir hat geschrieben:I was expecting Purgatory master spell will be more effectively but it kill about half of monsters only but evilhammer kills almost all of enemies and seems to be better, but purgatory has only teoreticaly more damage. So i Wonder why use purgatory spell or when i should use it.
Yes. Anti-magic 150 is quite good. Maybe raise to 200, but if you have spares, go for Invulnerability. It reduces every kind of damage and will be worth every point in the castle crypt.nasir hat geschrieben:I found my Witch has low mage power so she coudnt harm much monsters so i spent some allowances to raise it.
Anyway i have full antifire protection, and reasonable antimagic (about 150 points)
I Wonder on which i could invest my allowances for all party.
Maybe invurability ? I read it reduces potential damage from enemies.
nasir hat geschrieben:Ah i forgot i think o found a bug accidentally.
I was wondering to raise my mage power to my witch, but before i did it i found i can raise up my magepower for all party by spell, so i started thinking shall i spend some allowances to raise permanently magepower for my witch or just use spell and got for all party.
So i casted spell to check how much magepower will increase and found it is has nice incoming. Anyway i changed my mind because i read it has only short duration so i decided to increase magepower by allowances in guild (spell still was working) After i did it i got extra points. So from now i expected my magepower will drop some cause spell should end but nothing changed for few days. So I have now permanently +magepower from allowances and +magepower from spell.
Interesting find. If I find the time, I might be testing this on my own...
Same to you, and I refrain from quoting the rest - you surely understand...nasir hat geschrieben:Anyway nice to come back.
Have good new Year
Regards,
Sir Charles