also ich habe das 4 mal gelöscht aber noch immer kein dialog
<condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1001" failState="DISABLED" />
sieht jetzt so aus.
Code: Alles auswählen
<?xml version="1.0" encoding="utf-8"?>
<NpcConversationStaticData rootDialogID="1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<dialog id="1" randomText="false" fakeNpcID="0">
<!-- Lev @ Portmeyron -->
<text locaKey="DIALOG_TEXT_LEV_5" > <!--- My birds can take you to the Elemental Forge -->
<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
</text>
<entry>
<text locaKey="DIALOG_OPTION_LEV_2" />
<!-- Mule Hireling is in Party -->
<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
<condition xsi:type="HirelingHiredCondition" npcID="16" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="2" />
</entry>
<entry>
<text locaKey="DIALOG_OPTION_LEV_2" />
<!-- Mule Hireling is not in Party -->
<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
<condition xsi:type="HirelingNotHiredCondition" npcID="16" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="3" />
</entry>
<entry>
<text locaKey="DIALOG_OPTION_LEV_3" />
<condition xsi:type="CheckOnMapCondition" map="Castle_Portmeyron_3.xml" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="4" />
</entry>
<!-- Lev @ Elemental Forge -->
<text locaKey="DIALOG_TEXT_LEV_11" > <!-- Are you ready to return to Portmeyron? -->
<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
</text>
<entry>
<text locaKey="DIALOG_OPTION_LEV_6" />
<!-- Mule Hireling is in Party -->
<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
<condition xsi:type="HirelingHiredCondition" npcID="16" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="2" />
</entry>
<entry>
<text locaKey="DIALOG_OPTION_LEV_6" />
<!-- Mule Hireling is not in party -->
<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
<condition xsi:type="HirelingNotHiredCondition" npcID="16" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="5" />
</entry>
<entry>
<text locaKey="DIALOG_OPTION_LEV_5" />
<condition xsi:type="CheckOnMapCondition" map="Elemental_Forge_4.xml" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="6" />
</entry>
<!-- Lev @ the world -->
<text locaKey="DIALOG_TEXT_LEV_5" > <!--- My birds can take you to the Elemental Forge -->
<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
</text>
<entry>
<text locaKey="DIALOG_OPTION_LEV_2" />
<!-- Mule Hireling is in Party -->
<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
<condition xsi:type="HirelingHiredCondition" npcID="16" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="2" />
</entry>
<entry>
<text locaKey="DIALOG_OPTION_LEV_2" />
<!-- Mule Hireling is not in Party -->
<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
<condition xsi:type="HirelingNotHiredCondition" npcID="16" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="3" />
</entry>
<entry>
<text locaKey="DIALOG_OPTION_LEV_3" />
<condition xsi:type="CheckOnMapCondition" map="theworld.xml" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="4" />
</entry>
<!-- Lev @ Fort Laegaire -->
<text locaKey="DIALOG_TEXT_LEV_DLC_3" > <!--- Are you ready to leave Pelican Rock and return to the Peninsula? -->
<condition xsi:type="CheckOnMapCondition" map="Fort_Laegaire_2.xml" failState="HIDDEN" />
</text>
<entry>
<text locaKey="DIALOG_OPTION_YES" /> <!-- Yes -->
<condition xsi:type="CheckOnMapCondition" map="Fort_Laegaire_2.xml" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="5" />
</entry>
<entry>
<text locaKey="DIALOG_OPTION_LEV_DLC_1" /> <!-- Not yet. -->
<condition xsi:type="CheckOnMapCondition" map="Fort_Laegaire_2.xml" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="6" />
</entry>
</dialog>
<dialog id="2" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_LEV_3" /> <!-- Elrath's blazing eyes, is that a horse? -->
</dialog>
<dialog id="3" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_LEV_2" /> <!--- Alright then. I need to teach you the basics of Griffin riding. -->
<entry>
<text locaKey="DIALOG_OPTION_CONTINUE" />
<function xsi:type="TravelFunction" targetSpawnerId="1" mapName="Elemental_Forge_4.xml" />
</entry>
</dialog>
<dialog id="4" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_LEV_4" /> <!-- Indeed, I come from the Griffin Duchy. -->
</dialog>
<dialog id="5" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_LEV_10" /> <!-- Alright. We're taking off! -->
<entry>
<text locaKey="DIALOG_OPTION_CONTINUE" />
<function xsi:type="TravelFunction" targetSpawnerId="85" mapName="theworld.xml" />
</entry>
</dialog>
<dialog id="6" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_LEV_12" /> <!-- As you wish. Don't worry, I'm not leaving without you. -->
</dialog>
<!-- Trigger when landing for the first time in Elemental forge -->
<dialog id="7" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_LEV_8" /> <!-- Here we are: the Elemental Forge. No traces of those Elves -->
<entry>
<text locaKey="DIALOG_OPTION_CONTINUE" /> <!-- Continue -->
<function xsi:type="GoToFunction" dialogID="8" />
</entry>
</dialog>
<dialog id="8" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_LEV_9" /> <!-- I'll wait for you here and tend to the Griffin -->
<entry>
<text locaKey="DIALOG_OPTION_CONTINUE" /> <!-- Continue -->
<function xsi:type="QuitFunction"/>
</entry>
</dialog>
</NpcConversationStaticData>